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<td align="left" id="subTitle" class="titleTableSubTitle">Package&nbsp;mx.effects</td><td align="right" id="subNav" class="titleTableSubNav"><a href="package-detail.html#interfaceSummary">Interfaces</a>&nbsp;| <a href="package-detail.html#classSummary">Classes</a></td>
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<a name="interfaceSummary"></a>
<div class="summaryTableTitle">Interfaces</div>
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<th>&nbsp;</th><th width="30%">Interface</th><th width="70%">Description</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><i><a href="IAbstractEffect.html">IAbstractEffect</a></i></td><td class="summaryTableLastCol">
  The IAbstractEffect interface is used to denote
  that a property or parameter must be of type Effect,
  but does not actually implement any of the APIs of the 
  IEffect interface.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><i><a href="IEffect.html">IEffect</a></i></td><td class="summaryTableLastCol">
  The IEffect interface defines the base 
  interface of all Flex effects.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><i><a href="IEffectInstance.html">IEffectInstance</a></i></td><td class="summaryTableLastCol">
  The IEffectInstance interface represents an instance of an effect
  playing on a target.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><i><a href="IEffectTargetHost.html">IEffectTargetHost</a></i></td><td class="summaryTableLastCol">
  The IEffectTargetHost interface defines the interface that lets you access the 
  target list-based control of a data effect.</td>
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<th>&nbsp;</th><th width="30%">Class</th><th width="70%">Description</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Blur.html">Blur</a></td><td class="summaryTableLastCol">
  The Blur effect lets you apply a blur visual effect to a component.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="CompositeEffect.html">CompositeEffect</a></td><td class="summaryTableLastCol">
  The CompositeEffect class is the parent class for the Parallel
  and Sequence classes, which define the <code>&lt;mx:Parallel&gt;</code>
  and <code>&lt;mx:Sequence&gt;</code> MXML tags.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Dissolve.html">Dissolve</a></td><td class="summaryTableLastCol">
  Animate the component from transparent to opaque,
  or from opaque to transparent.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Effect.html">Effect</a></td><td class="summaryTableLastCol">
  The Effect class is an abstract base class that defines the basic 
  functionality of all Flex effects.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="EffectInstance.html">EffectInstance</a></td><td class="summaryTableLastCol">
  The EffectInstance class represents an instance of an effect
  playing on a target.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="EffectManager.html">EffectManager</a></td><td class="summaryTableLastCol">
  The EffectManager class listens for events, such as the <code>show</code>
  and <code>move</code> events, dispatched by objects in a Flex application.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="EffectTargetFilter.html">EffectTargetFilter</a></td><td class="summaryTableLastCol">
  The EffectTargetFilter class defines a custom filter that is executed 
  by each transition effect on each target of the effect.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Fade.html">Fade</a></td><td class="summaryTableLastCol">
  The Fade effect animates the <code>alpha</code> property of a component,
  either from transparent to opaque, or from opaque to transparent.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Glow.html">Glow</a></td><td class="summaryTableLastCol">
  The Glow effect lets you apply a visual glow effect to a component.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="MaskEffect.html">MaskEffect</a></td><td class="summaryTableLastCol">
  The MaskEffect class is an abstract base class for all effects 
  that animate a mask, such as the wipe effects and the Iris effect.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Move.html">Move</a></td><td class="summaryTableLastCol">
  The Move effect changes the position of a component
  over a specified time interval.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Parallel.html">Parallel</a></td><td class="summaryTableLastCol">
  The Parallel effect plays multiple child effects at the same time.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Tween.html">Tween</a></td><td class="summaryTableLastCol">
  The Tween class defines a tween, a property animation performed
  on a target object over a period of time.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="TweenEffect.html">TweenEffect</a></td><td class="summaryTableLastCol">
  The TweenEffect class is the superclass for all effects
  that are based on the Tween object.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="WipeDown.html">WipeDown</a></td><td class="summaryTableLastCol">
  The WipeDown class defines a bar wipe down effect.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Zoom.html">Zoom</a></td><td class="summaryTableLastCol">
  The Zoom effect zooms the object in or out on a center point.</td>
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